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The Creator Economy: Media is no longer just top-down from big studios. Individual creators (YouTubers, Streamers) often command larger and more loyal audiences than traditional TV networks. 3. Interactive Media (Gaming) ALSScan.19.10.12.Budapest.2019.Casting.XXX.720p
2.2 Algorithmic Gatekeeping (Gillespie, 2014; Seaver, 2019) Gillespie’s concept of "calculated publics" describes how algorithms sort users into taste clusters. This paper extends this to "calculated content," where the algorithm’s need for clear categorical data (e.g., "thriller," "rom-com") discourages genre-blending or ambiguous tonal shifts. The string you provided, "ALSScan
2. Literature Review
2.1 The Attention Economy in Media Studies (Davenport & Beck, 2001; Wu, 2017) Scholars have long recognized that attention is a scarce resource. However, streaming intensifies this scarcity through "binge-releasing," which collapses the traditional weekly schedule and forces a series to compete for continuous cognitive investment over hours, not days. Interactive Media (Gaming) 2
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