Assassin 39-s Creed Unity Sequence 7 Memory 3 Bug Fix [exclusive]

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Explosive 3D Breakout action!

Publisher Alawar
Currently Unavailable

Game Description

Strike Ball 3 takes Breakout games to explosive heights with spectacular graphics and outrageous animation! Featuring levels in which a tank tries to fend off attacking aliens, a robot fires eye-popping laser bursts at swarming androids and the player can bring a windmill crashing to the ground with a well-timed air strike, Strike Ball 3 will knock off your socks. Superb level design, wildly fun bonuses and powerful new weapons complete the package!

Download size: 35 MB

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Assassin 39-s Creed Unity Sequence 7 Memory 3 Bug Fix [exclusive]

In Assassin's Creed Unity, players frequently encounter a game-breaking bug during Sequence 7, Memory 3 (Confrontation). This occurs during the boss fight with Pierre Bellec, specifically during the second Quick Time Event (QTE) where you must mash the interact button (E on PC, B on Xbox, Circle on PS4) to overpower him. The game often fails to register the inputs correctly, causing Arno to be headbutted or the sequence to loop indefinitely. Primary Solutions

How to Experience It Today (The Fixed Version)

As of 2024, if you play Assassin’s Creed Unity on PS4, Xbox One, PC (Steam/Uplay), or via backward compatibility on PS5/Xbox Series X, Sequence 7, Memory 3 plays as originally intended. The blade falls. The head detaches cleanly. The victim’s face renders. The executioner animates correctly. The cutscene is grim, effective, and—for those who remember launch—almost anticlimactic in its normalcy.

About Assassin's Creed: Unity:

If you're stuck on a specific part of Sequence 7 Memory 3, try:

Patch 4.00 (August 2015 – The “Final” Fix)

The last significant patch for Unity. By this point, most players had moved on, but Ubisoft quietly addressed the remaining issues:

Fix #2: Disable “Multi-threaded Rendering” (PC)

Unity’s engine mishandles thread synchronization during complex cutscenes.

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