Beamng Drive V0.17.0.2 ((full))
In the late summer of 2019, BeamNG.drive players witnessed a massive shift in how they experienced the game’s chaotic physics with the release of
BeamNG.drive v0.17.0.2 offers a range of exciting features and improvements that enhance the overall gaming experience. With its improved physics engine, new graphics features, and additional vehicles, the game provides a more immersive and varied driving simulation experience. Whether you're a seasoned gamer or a simulation enthusiast, BeamNG.drive v0.17.0.2 is definitely worth checking out. beamng drive v0.17.0.2
- Adjusted AI traffic paths
- Corrected collision on the main bridge section
Recommended settings for realism vs performance
- Physics Quality: High (for realism) / Medium (if lower-end CPU/GPU)
- Soft Body Solver: Use default; increase iterations for more accurate deformation (costly).
- Vehicle Damage: Realistic (on)
- TPS / FPS cap: Uncapped for high-end rigs; otherwise set to monitor refresh or 60.
- Anti-aliasing: TAA for best visual quality with minimal shimmering.
- Reflections: Medium to High depending on GPU.
- Render Scale: 100% default; lower to boost FPS.
Vehicle setup basics (tuning)
- Tires: Wider & stickier for grip; smaller width or lower pressure improves handling on loose surfaces.
- Suspension: Stiffer for tracks; softer for off-road. Raise ride height for ground clearance.
- Damping: Increase rebound damping to avoid pogo on bumps; increase compression damping for stability under braking.
- Differential: Locking diffs help in low traction; open diffs aid cornering and turn-in.
- Gear ratios: Shorter gears for acceleration; longer for top speed.
- Aero (if available): More downforce stabilizes high-speed handling but adds drag.
. For the first time, players could make their cars "dance" or hop with the push of a button, a feature that immediately became a favorite for lowrider fans and screenshot enthusiasts alike. A Living World: Built-in Traffic In the late summer of 2019, BeamNG
Players immediately noticed that the ETK I-Series (BeamNG’s BMW analogue) became far more predictable at the limit. Oversteer correction became a matter of steering feel rather than fighting sudden snap-oversteer. Adjusted AI traffic paths Corrected collision on the

