When Dungreed trainers are "patched," it usually means a game update (like the latest v1.7.6 from December 2023) changed the memory addresses or code structure the trainer relies on. Current Status of Trainers (v1.7.6+)
How Patches Break Trainers Game updates commonly change executable code layout, memory addresses, or the flow of game logic. Trainers that depend on static addresses or predictable memory patterns break when those change. Developers may also implement anti-tamper, integrity checks, or encrypt critical data to make runtime modification harder. Conversely, trainer authors can respond by updating offsets, using signature scanning, or employing more advanced hooks—leading to an ongoing back-and-forth.
Some users report that "Unlimited Health" often breaks after patches, but "Unlimited Dash" "Add Money" dungreed trainer patched
Within the next 3 to 6 months, expect a new wave of IL2CPP-compatible trainers. Until then, your best bets are:
While old trainers are dead, Cheat Engine 7.5+ can still scan for values in IL2CPP games—it just requires more work. Search the FearLess Cheat Engine forum for “Dungreed IL2CPP table.” A few dedicated users have released tables that use mono features to find health and gold dynamically. They break more often, but they are updated sporadically. When Dungreed trainers are "patched," it usually means
Ethical and Legal Considerations
As of late 2025, no fully functional, public trainer exists for the latest version of Dungreed. The Unity IL2CPP transition killed the old guard, and the small user base means fewer hobbyists are motivated to reverse engineer each patch. Until then, your best bets are: 2
Since the trainer patched memory editing, you can still edit save files. Dungreed stores your progress in a local JSON file (usually located in %USERPROFILE%/AppData/LocalLow/TEAM HORAY/Dungreed/).
Unity games are compiled into managed code assemblies (DLLs). When developers modify the code—for instance, adding a new item or fixing a bug—the assembly is recompiled. This changes the size of the Intermediate Language (IL) code, shifting the memory offsets of subsequent instructions. Consequently, a pointer that previously referenced the "Gold" variable may now point to a different instruction or empty memory.