Hands On Projects For The Linux Graphics Subsystem !!hot!! -
Abstract
Why this matters: KMS is the foundation. It sets the resolution, depth, and scanout buffer. Everything else (Xorg, Wayland compositors) sits on top of it. Hands On Projects For The Linux Graphics Subsystem
- Introduction to DRM
- Creating a DRM device
- Rendering graphics with DRM
Before diving into the projects, let's take a brief look at the Linux graphics subsystem. The Linux graphics subsystem consists of several layers, including: Abstract Why this matters: KMS is the foundation
9. Creating a Linux Graphics Virtual Machine
Creating a Linux graphics virtual machine can be a great way to provide a sandboxed environment for graphics testing and development. Introduction to DRM Creating a DRM device Rendering
References
In this project, we'll use GPU profiling tools to optimize the graphics performance of a Linux application. This project will help you understand how to use profiling tools to identify performance bottlenecks and optimize graphics rendering.
Verification
- Ability to correlate a single frame: client
wl_surface.commit→ compositor handling → kerneldrm_mode_atomic_ioctl. - Graph the latency from touch input to screen update.
#include <linux/module.h>
#include <linux/init.h>
#include <linux/fb.h>