Creating a save editor for a game like Little Shop of Horrors (assuming "LSD" was a typo) involves understanding the game's save data format. Without specific details about the game's save mechanism, I'll guide you through a general approach to creating a save editor, which you can then adapt to your specific needs.
The LSD Save Editor is a third-party, open-source utility (most commonly found via archived forums like RomHacking.net, GitHub, or the LSD Revolution community) that allows you to read, modify, and repair your save files for LSD: Dream Emulator.
Launch LSD: Dream Emulator in your emulator. Play through at least one dream (touch the "0" ball at the end of a dreamscape). This creates the initial save data on your virtual memory card. lsd save editor
The entire point of LSD: Dream Emulator is lack of control. The game is an artistic meditation on the randomness of sleep. If you use the save editor to unlock everything in five minutes, you will rob yourself of the genuine eeriness of stumbling into the "Hell Valley" for the first time after 50 random dreams.
The Graph: Adjust the X and Y axes to change the "mood" of your next dream. Creating a save editor for a game like
to "poke" memory addresses, freezing or changing variables such as the dream's generation seed. Pseudo-Random Generation
The beauty of LSD: Dream Emulator is its randomness. Using a save editor is a double-edged sword; while it grants you access to hidden content, it removes the "surprise" factor that makes the game a legendary experience. Back up your save folder manually
Muscle Trainer: A notable tool developed by user @Confuseme specifically for emulators like psxfin or ePSXe. It allows players to reposition themselves in the dream world and modify current location data, though moving too far can crash the game.