Pes 2010 Become A Legend Editor -
Here’s a deep, critical review of the PES 2010 Become a Legend Editor (likely referring to a third-party save-game editor or memory modifier, such as BAL Editor by Mech or similar tools from the PES editing community).
- The "Default" Face Problem: Creating a player in the in-game editor often resulted in a player that looked distinct from the "real" players on the pitch. The graphics engine handled licensed faces differently than created faces. Editing allowed players to assign specific generic faces or imported faces to make their pro look more realistic.
- The Growth Curve: In PES 2010, player development was determined by hidden stats and form. Sometimes a player would peak too early, or a promising youngster wouldn't develop the specific stats the user wanted (e.g., a striker with 90 Acceleration but only 60 Finishing).
- Unlockables: The game featured a shop where you could buy classic players (like Maradona, Cruyff, or Zico) to use in BAL. However, editing allowed you to integrate them into the transfer market or tweak their stats to make them viable for a long career.
- Feedback loop to developers: Persistent modder communities signal player desires—demand for deeper customization, richer storytelling modes, or more realistic progression systems. Editors like this inform future design choices by showing what players will invest time into.
- Replayability and retention: Customizable career paths extend playtime by allowing players to reset narratives or simulate alternative trajectories, bolstering the game's long-tail engagement beyond packaged content.
- Don't Max Everything: If you set every stat to 99, the game engine becomes "stale." You will score from the halfway line, and the game stops being fun.
- The "Potential" Edit: Instead of maxing stats, use the editor to give your player the "Classic Player" growth curve style (if available in the editor) or simply adjust the Ability rating. This determines how the AI treats you during contract negotiations.
- Fixing Boots: In PES 2010, created players often have generic boots. Using an external editor allows you to assign ID numbers for licensed boots (like Adidas Predators or Nikes), which makes your player look much more professional on the pitch.
- Face Scans: If you want your player to look like a specific real-life star, you can use "Game Face" tools or import bin files via tools like Game Graphic Studio (GGS), though this is an advanced technique requiring editing .img files.