Combining RunAndGun and Combat Extended (CE) transforms RimWorld into a high-stakes, tactical shooter where positioning and mobility are as vital as firepower. While RimWorld’s vanilla combat often feels like a roll of the dice, this mod duo shifts the focus toward realistic ballistics, suppression, and fluid movement. Combat Extended: The Foundation of Realism

The colonists — five of them, plus a tamed megasloth — looked to Tannis. She looked at the burning south wall. Then she swore, grabbed a chain shotgun, and started sprinting left.

Kiting & Retreating: Use RunAndGun to lay down suppressive fire while falling back. This is particularly effective against melee-heavy raids or slow-moving threats like centipedes.

I have approved the trade. But I have also hidden a backdoor in the licensing package — an instruction. Any Imperial soldier who adopts RGCE-1 will find a single line of metadata embedded in their HUD, visible only to them:

What is Run and Gun Combat Extended?

In the brutal world of RimWorld, combat is often a stationary affair—pawns stand in lines, exchange fire based on hidden dice rolls, and hope the RNG gods are in their favor. However, for players seeking a more tactical, "high-fidelity" experience, the combination of Combat Extended (CE) and RunAndGun is the ultimate game-changer. Together, they transform the game from a statistical simulation into a deadly, fluid tactical shooter. The Foundation: Combat Extended (CE)

A-Tier (Situational but powerful)

The Anchor: Combat Extended If Run and Gun provides the fluidity of movement, Combat Extended provides the crushing weight of reality. CE is a total conversion mod that replaces RimWorld’s hit-chance calculations with a physics-based ballistics engine. Bullets are no longer abstract rays that check for hit percentages; they are physical projectiles with mass, velocity, and trajectory.