Treasure Planet Archive 【TRUSTED ›】
Treasure Planet Archive
Purpose
To serve as a comprehensive, structured repository of all canonical and expanded materials related to Disney’s Treasure Planet (2002), its sequel media (including Treasure Planet: Battle at Procyon), deleted scenes, concept art, literary influences (Robert Louis Stevenson’s Treasure Island), and fan preservation efforts.
: Reviews of these collections often focus on the relationship between Jim Hawkins and Silver. The archive provides context on how this bond was developed to replace the romantic subplot common in other films. World-Building treasure planet archive
- Why it matters: The game expands the canon (the "archive") significantly.
- The Guide: If you want the full lore archive, you should play or watch a playthrough of this game. It contains the most detailed maps of the Etherium not found in the movie.
- Concept art: A collection of concept art and design sketches created during the production of the film.
- Storyboards: A set of storyboards and animatics used to plan and visualize the film's sequences.
- Character designs: A collection of character designs and model sheets used to develop the film's characters.
- Production notes: A set of production notes and documents detailing the film's production history.
- Soundtrack: The film's soundtrack, which features a mix of electronic and orchestral music.
- [ ] The Art of Treasure Planet (Book): By Jeff Kurtti. (Out of print, check eBay or Archive.org).
- [ ] The Visual Development Art: Specifically artwork by Andy Gaskill and Rowland Wilson.
- [ ] The Script (Early Drafts): Early drafts had different endings and more backstory for Captain Flint.
- [ ] The Soundtrack (Expanded): James Newton Howard’s score. There are "Expanded Score" bootlegs circulating fan circles that contain tracks not released on the official CD.
At its heart, the film was a daring reimagining of Robert Louis Stevenson’s Treasure Island . Directors Ron Clements and John Musker—the duo behind The Little Mermaid Treasure Planet Archive Purpose To serve as a
Deep Canvas: A technology that allowed hand-painted backgrounds to be rendered in 3D, letting the camera move fluidly through an environment. Why it matters: The game expands the canon