The Udemy Complete Game Character Workflow 01 and 02 series is a comprehensive instructional program designed to take 3D artists through the full AAA production pipeline for creating professional-grade, game-ready characters. Divided into two distinct modules, the series covers everything from initial anatomical sculpting to high-fidelity texturing and real-time rendering. Module 01: Character Modeling
Block-out: Use ZBrush (DynaMesh) or Blender to block out major forms using primitive shapes. Do not add detail until the proportions are perfect. 2. Organic & Hard Surface Sculpting Primary Forms: Establish the silhouette and muscle groups.
Pro tip: Look for the "Last updated" date on Udemy. Anything updated within the last 12 months is current.
Both courses are available on Udemy, often under titles like Complete Game Character Workflow 01 and Complete Game Character Workflow 02. Character Creation for Games Vol. 2: Production Workflow
- High-poly Sculpt (ZBrush)
- Low-poly Retopology (Blender/Maya)
- UV Unwrapping
- Baking (Marmoset/Substance)
- Texturing (Substance Painter)
- Rigging & Skinning
- Engine Integration (Unity/Unreal)
Anatomy & Proportion: You start with the basics of human anatomy to ensure the character's skeletal and muscular structure is believable.