In Underspace , a "trainer" generally refers to third-party software used to modify game values (like credits, health, or level) to bypass the standard grind. While the game includes a built-in developer console for similar purposes, many players use external trainers to manage their progression through the Early Access story.
- Entry-Level Underspace Trainer: $85,000 - $110,000
- Senior Trainer (with simulation design expertise): $140,000 - $190,000
- Master Trainer / Program Director: $220,000+
In the world of Underspace, "space trains" are a central mechanic for travel and economy. Understanding how they work is vital for mid-to-late game efficiency.
- Infinite Credits/Money: Underspace features a complex economy. This function sets your money to a high number or prevents it from decreasing, allowing you to buy the best ships and upgrades immediately.
- Infinite Hull/Shields: Essential for combat. This prevents your ship from being destroyed by pirates or environmental hazards.
- Infinite Energy/Fuel: Allows for continuous afterburner use or jumping between systems without worrying about fuel consumption.
- No Overheat: Weapons and engines often generate heat. This feature keeps heat at zero, allowing for rapid-fire weapons.
- Unlimited Inventory: Allows you to carry unlimited cargo, removing the need to manage cargo space during trading runs.
Technological Tools Used in Underspace Trainer Work
The modern underspace trainer is part-teacher, part-digital artist. Key technologies include:
You can use the following commands directly in the game without downloading external software:
Effective underspace instruction relies on a mix of technical skill and psychological conditioning.