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The Last Of Us Part I Update V1 1 4-rune Today

The Last of Us Part I Update v1.1.4-RUNE: Enhancements and Fixes

Feature Support. Added support for AMD FSR3.1 Super Resolution. Added support for AMD FSR3.1 Frame Generation. General. [Hometown] Naughty Dog The Last of Us Part I Update v1 1 4-RUNE

Hometown Rendering: Fixed a visual glitch that could appear on certain TVs when using upscaling technologies like DLSS or FSR in the opening chapter. The Last of Us Part I Update v1

The update addresses several location-specific bugs and accessibility issues: Consoles: use cloud saves (if subscribed) or manual

  • Consoles: use cloud saves (if subscribed) or manual USB export where supported.
  • PC: copy save folders to a separate directory or cloud storage.

Early reports from the community suggest that this is the most stable version yet. While the game remains heavy on VRAM and CPU resources—characteristics common to Unreal Engine 4 titles—framerate consistency has improved significantly on high-end hardware (RTX 40-series and RX 7000-series).

4. Technical Analysis

The v1.1.4 patch was a turning point for the PC port. Initial reviews of the PC version cited "Unplayable" performance due to traversal stuttering and shader compilation stutters. The v1.1.4 update significantly reduced these issues, bringing the game closer to a stable 60 FPS experience on recommended hardware, though it remained demanding on VRAM.

  • Fixed an issue causing the game to crash on certain hardware configurations.
  • Resolved a problem with the game's UI not updating correctly after completing a side quest.
  • Addressed a bug causing Ellie's movements to stutter when navigating certain areas.